Difference between revisions of "Case Study UCA"

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== Pedagogy before technology ==
 
== Pedagogy before technology ==
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Crucial to the success of the project has been working with an academic to ensure that the AR relates to teaching and is not simply about the technology on its own. [to be continued...]
  
 
== Pitfalls to watch out for ==
 
== Pitfalls to watch out for ==
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In the future it is likely to be less of an issue, however at the time of writing some of the pitfalls experienced include: lack of understanding about QR codes and AR; lack of the proper device to access AR; lack of WiFi connection [to be continued...]
  
 
= Try out the Crafts Study Centre's AR app =
 
= Try out the Crafts Study Centre's AR app =

Revision as of 17:13, 8 February 2013

This page is in progress! Check back by the end of February 2013 for the completed case study.

SCARLET+ University for the Creative Arts

The Crafts Study Centre, a university museum and research centre of the University for the Creative Arts (UCA), has worked with Team SCARLET from The University of Manchester to pilot augmented reality (AR) in education. The JISC funded SCARLET+ project (2012-13) carries on from the previous SCARLET project (2011-12) which resulted in the creation of this toolkit.

What is augmented reality (AR)?

In a nutshell AR is a computer graphics overlay on top of a live view of the real world. For more information and examples go to: Introduction to AR

Why AR in education?

For the Crafts Study Centre, using AR has been a way to encourage UCA students to engage with the collections. Through project funding the Centre has been able to purchase an iPad; it is hoped that post-project this can be used by visitors and students without access to a suitable device.

Pedagogy before technology

Crucial to the success of the project has been working with an academic to ensure that the AR relates to teaching and is not simply about the technology on its own. [to be continued...]

Pitfalls to watch out for

In the future it is likely to be less of an issue, however at the time of writing some of the pitfalls experienced include: lack of understanding about QR codes and AR; lack of the proper device to access AR; lack of WiFi connection [to be continued...]

Try out the Crafts Study Centre's AR app

Through the SCARLET+ project (2012-13) the Crafts Study Centre have been supported by The University of Manchester to produce an AR app. This can be viewed by scanning the QR code with the Junaio AR browser and then hovering your device over the image of The Little Gallery.

  1. check you have a suitable device with WiFi connection
  2. install the free Junaio app
  3. open the Junaio app on your device and click the 'scan' logo top right of the screen
  4. scan the following QR code to access our AR channel: JunaioQRLogo 140106.png
  5. then hover your device over the image of the interior of The Little Gallery to see the AR content:
    Image of the interior of The Little Gallery. Copyright: Crafts Study Centre 2013.
  6. Your device should show content similar to this screenshot:
    Image of AR content displaying on an iPad screen. Copyright: Crafts Study Centre 2013.