Difference between revisions of "Case Study UCA"
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= SCARLET+ University for the Creative Arts = | = SCARLET+ University for the Creative Arts = | ||
− | The [http://csc.ucreative.ac.uk/ Crafts Study Centre], a university museum and research centre of the [http://www.ucreative.ac.uk/ University for the Creative Arts] (UCA), has worked with [http://teamscarlet.wordpress.com/about/ Team SCARLET] from The University of Manchester to pilot augmented reality (AR) in education. The JISC funded SCARLET+ project (2012-13) carries on from the previous SCARLET project (2011-12) which resulted in the creation of this toolkit. | + | The [http://csc.ucreative.ac.uk/ Crafts Study Centre] (CSC), a university museum and research centre of the [http://www.ucreative.ac.uk/ University for the Creative Arts] (UCA), has worked with [http://teamscarlet.wordpress.com/about/ Team SCARLET] from The University of Manchester to pilot augmented reality (AR) in education. The JISC funded SCARLET+ project (2012-13) carries on from the previous SCARLET project (2011-12) which resulted in the creation of this toolkit. |
== What is augmented reality (AR)? == | == What is augmented reality (AR)? == | ||
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= Why AR in education? = | = Why AR in education? = | ||
− | For the | + | For the CSC using AR has been a way to encourage UCA students to engage with the collections. Through project funding the CSC has been able to purchase two iPads for use by students without access to a suitable device to view the AR apps. |
== Pedagogy before technology == | == Pedagogy before technology == |
Revision as of 17:43, 22 March 2013
Contents
SCARLET+ University for the Creative Arts
The Crafts Study Centre (CSC), a university museum and research centre of the University for the Creative Arts (UCA), has worked with Team SCARLET from The University of Manchester to pilot augmented reality (AR) in education. The JISC funded SCARLET+ project (2012-13) carries on from the previous SCARLET project (2011-12) which resulted in the creation of this toolkit.
What is augmented reality (AR)?
In a nutshell AR is a computer graphics overlay on top of a live view of the real world. For more information and examples go to: Introduction to AR
The following Prezi contains a short introduction to AR given to second year students in January 2013.
Why AR in education?
For the CSC using AR has been a way to encourage UCA students to engage with the collections. Through project funding the CSC has been able to purchase two iPads for use by students without access to a suitable device to view the AR apps.
Pedagogy before technology
Crucial to the success of the project has been working with an academic to ensure that the AR relates to teaching and is not simply about the technology on its own. [to be continued...]
Pitfalls to watch out for
In the future it is likely to be less of an issue, however at the time of writing some of the pitfalls experienced include: lack of understanding about QR codes and AR; lack of the proper device to access AR; lack of WiFi connection [to be continued...]
Try out the Crafts Study Centre's AR app
Through the SCARLET+ project (2012-13) the Crafts Study Centre have been supported by The University of Manchester to produce an AR app. This can be viewed by scanning the QR code with the Junaio AR browser and then hovering your device over the image of The Little Gallery.
- check you have a suitable device with WiFi connection
- install the free Junaio app
- open the Junaio app on your device and click the 'scan' logo top right of the screen
- scan the following QR code to access our AR channel:
- then hover your device over the image of the interior of The Little Gallery to see the AR content:
- Your device should show content similar to this screenshot: