Difference between revisions of "What people and roles are required to develop an AR project?"

From Scarlet Wiki
Jump to: navigation, search
(Created page with " == What people and roles are required to develop an AR project? == '''The people and roles required to develop an AR project include learning technologists, content or subj...")
 
Line 17: Line 17:
  
 
'''What time and skills are required to develop a simple AR application or perform the function of each of these roles?'''
 
'''What time and skills are required to develop a simple AR application or perform the function of each of these roles?'''
 +
Learning technologist
 +
A good knowledge of web technologies would assist in creating engaging and interactives AR content. Although not a necessity, good scripting skills (PHP, XML) and understanding of frameworks and API's will ensure any technical issues will be remedied. There are a number of tools that can assist in the development of basic AR for non-technical users, however, these tend to be limited in scope so if you want to create a more personalised user experience it is useful to understand the code that they are built on.
 +
 +
For video and 3D models especially, it is often necessary to
  
a) Learning technologist
 
 
b) Teacher/academic
 
b) Teacher/academic
 
c) Special collections manager
 
c) Special collections manager

Revision as of 14:15, 11 July 2012

What people and roles are required to develop an AR project?

The people and roles required to develop an AR project include learning technologists, content or subject matter experts, project managers. The SCARLET project was notable for its mixed team approach involving the following people:

• Academics provided the pedagogic input to help drive the project to success. • Staff at John Rylands University Library Special Collections enthused the team with their passion for special collections materials. They provided expertise and understanding of collections to support the academics subject knowledge. • The Learning technologist worked closely with the entire team to develop 3D models and AR content. • The library technologist ensured that integration between various systems and technologies worked seamlessly. • The internal project evaluator ensured that feedback from AR developments was captured and used to inform development of the SCARLET application. • Project managers guided the project to ensure that within the short timescale we were able to demonstrate to the educational and library community the potential of using Augmented Reality.



What time and skills are required to develop a simple AR application or perform the function of each of these roles? Learning technologist A good knowledge of web technologies would assist in creating engaging and interactives AR content. Although not a necessity, good scripting skills (PHP, XML) and understanding of frameworks and API's will ensure any technical issues will be remedied. There are a number of tools that can assist in the development of basic AR for non-technical users, however, these tend to be limited in scope so if you want to create a more personalised user experience it is useful to understand the code that they are built on.

For video and 3D models especially, it is often necessary to

b) Teacher/academic c) Special collections manager d) Library technologist e) Evaluator f) Project manager/director